a_dy_m1
=======
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 1.5, 1.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 178, 94, 0, 255
    - 204, 150, 145, 255

  Color Registers:
    - 128, 128, 129, 255
    - -421, -103, -117, 255
    - 255, 255, 255, 65

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (-421, -103, -117) to (204, 150, 145) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((65, 65, 65) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



a_dy_m2
=======
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 1.5, 1.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 180, 162, 151, 255

  Color Registers:
    - 128, 128, 129, 255
    - -166, -183, -81, 255
    - 255, 255, 255, 65

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (-166, -183, -81) to (180, 162, 151) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((65, 65, 65) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



a_dy_m3
=======
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 1.5, 1.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 75, 21, 32, 255

  Color Registers:
    - 128, 128, 129, 255
    - -166, -183, -81, 255
    - 255, 255, 255, 30

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (-166, -183, -81) to (75, 21, 32) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((30, 30, 30) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



a_dy_m1(2)
==========
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 1.5, 1.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 199, 209, 136, 255

  Color Registers:
    - 128, 128, 129, 255
    - 159, 87, 102, 255
    - 255, 255, 255, 65

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (159, 87, 102) to (199, 209, 136) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((65, 65, 65) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



a_dy_m2(2)
==========
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 1.5, 1.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 149, 142, 97, 255

  Color Registers:
    - 128, 128, 129, 255
    - -166, -183, -81, 255
    - 255, 255, 255, 65

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (-166, -183, -81) to (149, 142, 97) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((65, 65, 65) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



a_dy_m3(2)
==========
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 1.5, 1.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 38, 49, 21, 255

  Color Registers:
    - 128, 128, 129, 255
    - -166, -183, -81, 255
    - 255, 255, 255, 30

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (-166, -183, -81) to (38, 49, 21) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((30, 30, 30) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



a_dy_m1(3)
==========
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 1.5, 1.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 178, 94, 0, 255
    - 163, 211, 226, 255

  Color Registers:
    - 128, 128, 129, 255
    - -117, -183, -69, 255
    - 255, 255, 255, 65

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (-117, -183, -69) to (163, 211, 226) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((65, 65, 65) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



a_dy_m2(3)
==========
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 1.5, 1.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 178, 94, 0, 255
    - 115, 156, 171, 255

  Color Registers:
    - 128, 128, 129, 255
    - -166, -183, -81, 255
    - 255, 255, 255, 65

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (-166, -183, -81) to (115, 156, 171) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((65, 65, 65) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



a_dy_m3(3)
==========
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 1.5, 1.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 178, 94, 0, 255
    - 0, 49, 59, 255

  Color Registers:
    - 128, 128, 129, 255
    - -166, -183, -81, 255
    - 255, 255, 255, 30

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (-166, -183, -81) to (0, 49, 59) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((30, 30, 30) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



a_dy_m1(4)
==========
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 1.5, 1.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 178, 94, 0, 255
    - 183, 157, 210, 255

  Color Registers:
    - 128, 128, 129, 255
    - 192, 197, 102, 255
    - 255, 255, 255, 65

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (192, 197, 102) to (183, 157, 210) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((65, 65, 65) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



a_dy_m2(4)
==========
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 1.5, 1.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 178, 94, 0, 255
    - 174, 149, 168, 255

  Color Registers:
    - 128, 128, 129, 255
    - -166, -183, -81, 255
    - 255, 255, 255, 65

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (-166, -183, -81) to (174, 149, 168) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((65, 65, 65) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



a_dy_m3(4)
==========
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 1.5, 1.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 178, 94, 0, 255
    - 48, 25, 82, 255

  Color Registers:
    - 128, 128, 129, 255
    - -166, -183, -81, 255
    - 255, 255, 255, 30

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (-166, -183, -81) to (48, 25, 82) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((30, 30, 30) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



a_dy_m1(5)
==========
  Textures:
    - dy_tx
    - kankyo4
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 0.800000011920929, 0.800000011920929

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 178, 94, 0, 255
    - 255, 173, 160, 255

  Color Registers:
    - 128, 128, 129, 255
    - -478, -136, -136, 255
    - 255, 255, 255, 80

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = (lerp from (-478, -136, -136) to (255, 173, 160) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((80, 80, 80) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)
